pub type F32RandomField = NumericFieldRandomConcrete<F32>;
Aliased Type§
struct F32RandomField {
min: OrderedFloat<f32>,
max: OrderedFloat<f32>,
seed: u64,
}
Fields§
§min: OrderedFloat<f32>
§max: OrderedFloat<f32>
§seed: u64
pub type F32RandomField = NumericFieldRandomConcrete<F32>;
struct F32RandomField {
min: OrderedFloat<f32>,
max: OrderedFloat<f32>,
seed: u64,
}
min: OrderedFloat<f32>
§max: OrderedFloat<f32>
§seed: u64