pub struct Reschedule {
pub added_actors: HashMap<WorkerId, Vec<ActorId>>,
pub removed_actors: Vec<ActorId>,
pub vnode_bitmap_updates: HashMap<ActorId, Bitmap>,
pub upstream_fragment_dispatcher_ids: Vec<(FragmentId, DispatcherId)>,
pub upstream_dispatcher_mapping: Option<ActorMapping>,
pub downstream_fragment_ids: Vec<FragmentId>,
pub actor_splits: HashMap<ActorId, Vec<SplitImpl>>,
pub newly_created_actors: Vec<(StreamActor, PbActorStatus)>,
}
Expand description
Reschedule
is for the Command::RescheduleFragment
, which is used for rescheduling actors
in some fragment, like scaling or migrating.
Fields§
§added_actors: HashMap<WorkerId, Vec<ActorId>>
Added actors in this fragment.
removed_actors: Vec<ActorId>
Removed actors in this fragment.
vnode_bitmap_updates: HashMap<ActorId, Bitmap>
Vnode bitmap updates for some actors in this fragment.
upstream_fragment_dispatcher_ids: Vec<(FragmentId, DispatcherId)>
The upstream fragments of this fragment, and the dispatchers that should be updated.
upstream_dispatcher_mapping: Option<ActorMapping>
New hash mapping of the upstream dispatcher to be updated.
This field exists only when there’s upstream fragment and the current fragment is hash-sharded.
downstream_fragment_ids: Vec<FragmentId>
The downstream fragments of this fragment.
actor_splits: HashMap<ActorId, Vec<SplitImpl>>
Reassigned splits for source actors.
It becomes the actor_splits
in UpdateMutation
.
Source
and SourceBackfill
are handled together here.
newly_created_actors: Vec<(StreamActor, PbActorStatus)>
Trait Implementations§
source§impl Clone for Reschedule
impl Clone for Reschedule
source§fn clone(&self) -> Reschedule
fn clone(&self) -> Reschedule
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
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impl Freeze for Reschedule
impl RefUnwindSafe for Reschedule
impl Send for Reschedule
impl Sync for Reschedule
impl Unpin for Reschedule
impl UnwindSafe for Reschedule
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