pub fn rebuild_fragment_mapping_from_actors(
job_actors: Vec<(FragmentId, DistributionType, ActorId, Option<VnodeBitmap>, WorkerId, ActorStatus)>,
) -> Vec<FragmentWorkerSlotMapping>
pub fn rebuild_fragment_mapping_from_actors(
job_actors: Vec<(FragmentId, DistributionType, ActorId, Option<VnodeBitmap>, WorkerId, ActorStatus)>,
) -> Vec<FragmentWorkerSlotMapping>