pub struct SkipWatermarkState {
watermarks: BTreeMap<TableId, ReadTableWatermark>,
remain_watermarks: VecDeque<(TableId, VirtualNode, WatermarkDirection, Bytes)>,
}
Fields§
§watermarks: BTreeMap<TableId, ReadTableWatermark>
§remain_watermarks: VecDeque<(TableId, VirtualNode, WatermarkDirection, Bytes)>
Implementations§
source§impl SkipWatermarkState
impl SkipWatermarkState
pub fn new(watermarks: BTreeMap<TableId, ReadTableWatermark>) -> Self
pub fn from_safe_epoch_watermarks( safe_epoch_watermarks: &BTreeMap<u32, TableWatermarks>, ) -> Self
pub fn has_watermark(&self) -> bool
pub fn should_delete(&mut self, key: &FullKey<&[u8]>) -> bool
pub fn reset_watermark(&mut self)
sourcefn advance_watermark(&mut self, key: &FullKey<&[u8]>) -> bool
fn advance_watermark(&mut self, key: &FullKey<&[u8]>) -> bool
Advance watermark until no watermark remains or the first watermark can possibly filter out the current or future key.
Return a flag indicating whether the current key will be filtered by the current watermark.
Auto Trait Implementations§
impl Freeze for SkipWatermarkState
impl RefUnwindSafe for SkipWatermarkState
impl Send for SkipWatermarkState
impl Sync for SkipWatermarkState
impl Unpin for SkipWatermarkState
impl UnwindSafe for SkipWatermarkState
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