pub(crate) struct BatchRefreshJobCheckpointControl {
job_id: JobId,
partial_graph_id: PartialGraphId,
snapshot_backfill_upstream_tables: HashSet<TableId>,
snapshot_epoch: u64,
max_committed_epoch: Option<u64>,
status: BatchRefreshJobStatus,
}Expand description
Self-contained checkpoint control for a batch refresh MV.
Unlike CreatingStreamingJobControl, this struct handles the full lifecycle
(snapshot → idle → re-run → idle → …). Both types are stored together in
DatabaseCheckpointControl.independent_checkpoint_job_controls as
IndependentCheckpointJobControl variants.
Fields§
§job_id: JobId§partial_graph_id: PartialGraphId§snapshot_backfill_upstream_tables: HashSet<TableId>§snapshot_epoch: u64§max_committed_epoch: Option<u64>§status: BatchRefreshJobStatusImplementations§
Source§impl BatchRefreshJobCheckpointControl
impl BatchRefreshJobCheckpointControl
Sourcepub(crate) fn render_actors_and_build_job_info(
fragments: &HashMap<FragmentId, LoadedFragment>,
downstreams: &FragmentDownstreamRelation,
definition: &str,
actor_id_generator: &AtomicU32,
worker_nodes: &HashMap<WorkerId, WorkerNode>,
database_resource_group: &str,
streaming_job_model: &Model,
partial_graph_id: PartialGraphId,
) -> MetaResult<BatchRefreshRenderResult>
pub(crate) fn render_actors_and_build_job_info( fragments: &HashMap<FragmentId, LoadedFragment>, downstreams: &FragmentDownstreamRelation, definition: &str, actor_id_generator: &AtomicU32, worker_nodes: &HashMap<WorkerId, WorkerNode>, database_resource_group: &str, streaming_job_model: &Model, partial_graph_id: PartialGraphId, ) -> MetaResult<BatchRefreshRenderResult>
Render actors for a batch refresh job from logical metadata only.
Performs the full pipeline:
- Derive no-shuffle ensembles from
downstreams - Render actor assignments (ID allocation, worker placement, vnode bitmap)
- Build
StreamActorstructs - Build internal-only edges (no upstream dispatcher edges)
- Produce
fragment_infos,node_actors,state_table_ids,actors_to_create
Shared by both the DDL create path and the recovery path.
Sourcepub(crate) fn build_initial_partial_graph_mutation(
render_result: &BatchRefreshRenderResult,
backfill_ordering: &ExtendedFragmentBackfillOrder,
) -> Mutation
pub(crate) fn build_initial_partial_graph_mutation( render_result: &BatchRefreshRenderResult, backfill_ordering: &ExtendedFragmentBackfillOrder, ) -> Mutation
Build the initial Add mutation for the partial graph’s first barrier.
The rendered actors come from a prior render_actors_and_build_job_info() call;
backfill_nodes_to_pause is derived from the job’s backfill ordering.
Sourcefn resolve_ensembles(
fragments: &HashMap<FragmentId, LoadedFragment>,
downstreams: &FragmentDownstreamRelation,
) -> MetaResult<Vec<NoShuffleEnsemble>>
fn resolve_ensembles( fragments: &HashMap<FragmentId, LoadedFragment>, downstreams: &FragmentDownstreamRelation, ) -> MetaResult<Vec<NoShuffleEnsemble>>
Derive no-shuffle ensembles from fragment downstreams.
Source§impl BatchRefreshJobCheckpointControl
impl BatchRefreshJobCheckpointControl
Sourcepub(crate) fn new(
database_id: DatabaseId,
job_id: JobId,
create_info: CreateSnapshotBackfillJobCommandInfo,
notifiers: Vec<Notifier>,
snapshot_backfill_upstream_tables: HashSet<TableId>,
snapshot_epoch: u64,
version_stat: &HummockVersionStats,
partial_graph_manager: &mut PartialGraphManager,
logical: &BatchRefreshLogicalFragments,
worker_nodes: &HashMap<WorkerId, WorkerNode>,
) -> MetaResult<Self>
pub(crate) fn new( database_id: DatabaseId, job_id: JobId, create_info: CreateSnapshotBackfillJobCommandInfo, notifiers: Vec<Notifier>, snapshot_backfill_upstream_tables: HashSet<TableId>, snapshot_epoch: u64, version_stat: &HummockVersionStats, partial_graph_manager: &mut PartialGraphManager, logical: &BatchRefreshLogicalFragments, worker_nodes: &HashMap<WorkerId, WorkerNode>, ) -> MetaResult<Self>
Create from DDL command. Starts in ConsumingSnapshot.
Internally calls render_actors_and_build_job_info() and injects the
partial-graph initial barrier.
Sourcepub(crate) fn recover(
database_id: DatabaseId,
job_id: JobId,
snapshot_backfill_upstream_tables: HashSet<TableId>,
snapshot_epoch: u64,
committed_epoch: u64,
backfill_order: ExtendedFragmentBackfillOrder,
version_stat: &HummockVersionStats,
initial_mutation: Mutation,
render_result: BatchRefreshRenderResult,
partial_graph_recoverer: &mut PartialGraphRecoverer<'_>,
) -> MetaResult<Self>
pub(crate) fn recover( database_id: DatabaseId, job_id: JobId, snapshot_backfill_upstream_tables: HashSet<TableId>, snapshot_epoch: u64, committed_epoch: u64, backfill_order: ExtendedFragmentBackfillOrder, version_stat: &HummockVersionStats, initial_mutation: Mutation, render_result: BatchRefreshRenderResult, partial_graph_recoverer: &mut PartialGraphRecoverer<'_>, ) -> MetaResult<Self>
Recover from a persistent state during recovery.
- If
committed_epoch >= snapshot_epoch→ Idle (snapshot completed before crash). - If
committed_epoch < snapshot_epoch→ConsumingSnapshotusing pre-rendered actors.
Source§impl BatchRefreshJobCheckpointControl
impl BatchRefreshJobCheckpointControl
fn inject_barrier( partial_graph_id: PartialGraphId, partial_graph_manager: &mut PartialGraphManager, node_actors: &HashMap<WorkerId, HashSet<ActorId>>, state_table_ids: &HashSet<TableId>, barrier_info: BarrierInfo, new_actors: Option<StreamJobActorsToCreate>, mutation: Option<Mutation>, notifiers: Vec<Notifier>, first_create_info: Option<CreateSnapshotBackfillJobCommandInfo>, is_stop: bool, ) -> MetaResult<()>
Source§impl BatchRefreshJobCheckpointControl
impl BatchRefreshJobCheckpointControl
pub(crate) fn on_new_upstream_barrier( &mut self, partial_graph_manager: &mut PartialGraphManager, barrier_info: &BarrierInfo, mutation: Option<(Mutation, Vec<Notifier>)>, ) -> MetaResult<()>
pub(crate) fn collect( &mut self, collected_barrier: CollectedBarrier<'_>, ) -> bool
Source§impl BatchRefreshJobCheckpointControl
impl BatchRefreshJobCheckpointControl
pub(crate) fn start_completing( &mut self, partial_graph_manager: &mut PartialGraphManager, ) -> Option<(u64, HashMap<WorkerId, BarrierCompleteResponse>, PartialGraphBarrierInfo, Option<TrackingJob>)>
pub(super) fn ack_completed( &mut self, partial_graph_manager: &mut PartialGraphManager, completed_epoch: u64, )
Sourcepub(super) fn on_partial_graph_reset(self)
pub(super) fn on_partial_graph_reset(self)
Called when the partial graph reset is confirmed (drop only).
Source§impl BatchRefreshJobCheckpointControl
impl BatchRefreshJobCheckpointControl
pub(crate) fn gen_backfill_progress(&self) -> Option<BackfillProgress>
pub(super) fn gen_fragment_backfill_progress( &self, ) -> Vec<FragmentBackfillProgress>
Sourcepub(super) fn pinned_upstream_log_epoch(&self) -> (u64, HashSet<TableId>)
pub(super) fn pinned_upstream_log_epoch(&self) -> (u64, HashSet<TableId>)
Returns the pinned upstream log epoch and upstream table IDs.
pub(crate) fn fragment_infos( &self, ) -> Option<&HashMap<FragmentId, InflightFragmentInfo>>
pub(crate) fn is_snapshot_backfilling(&self) -> bool
Source§impl BatchRefreshJobCheckpointControl
impl BatchRefreshJobCheckpointControl
Trait Implementations§
Auto Trait Implementations§
impl Freeze for BatchRefreshJobCheckpointControl
impl !RefUnwindSafe for BatchRefreshJobCheckpointControl
impl Send for BatchRefreshJobCheckpointControl
impl Sync for BatchRefreshJobCheckpointControl
impl Unpin for BatchRefreshJobCheckpointControl
impl !UnwindSafe for BatchRefreshJobCheckpointControl
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