enum DatabaseRecoveringStage {
Resetting {
remaining_workers: HashSet<WorkerId>,
reset_resps: HashMap<WorkerId, ResetDatabaseResponse>,
reset_request_id: u32,
backoff_future: Option<Pin<Box<Sleep>>>,
},
Initializing {
initial_barrier_collector: Box<DatabaseInitialBarrierCollector>,
},
}Expand description
We can treat each database as a state machine of 3 states: Running, Resetting and Initializing.
The state transition can be triggered when receiving 3 variants of response: ReportDatabaseFailure, BarrierComplete, DatabaseReset.
The logic of state transition can be summarized as followed:
Running
- on ReportDatabaseFailure
- wait for the inflight BarrierCompletingTask to finish if there is any, mark the database as blocked in command queue
- send ResetDatabaseRequest with reset_request_id as 0 to all CNs, and save reset_request_id and the set of nodes that need to collect response.
- enter Resetting state.
- on BarrierComplete: update the DatabaseCheckpointControl.
- on DatabaseReset: unreachable
Resetting
- on ReportDatabaseFailure or BarrierComplete: ignore
- on DatabaseReset:
- if the reset_request_id in the response is less than the saved reset_request_id, ignore
- otherwise, mark the CN as collected.
- when all CNs have collected the response:
- load the database runtime info from catalog manager and fragment manager
- inject the initial barrier to CNs, save the set of nodes that need to collect response
- enter Initializing state
Initializing
- on BarrierComplete:
- mark the CN as collected
- when all CNs have collected the response: enter Running
- on ReportDatabaseFailure
- increment the previously saved reset_request_id, and send ResetDatabaseRequest to all CNs
- enter Resetting
- on DatabaseReset: unreachable
Variants§
Auto Trait Implementations§
impl Freeze for DatabaseRecoveringStage
impl !RefUnwindSafe for DatabaseRecoveringStage
impl Send for DatabaseRecoveringStage
impl Sync for DatabaseRecoveringStage
impl Unpin for DatabaseRecoveringStage
impl !UnwindSafe for DatabaseRecoveringStage
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