pub(crate) fn render_actor_assignments(
actor_id_counter: &AtomicU32,
worker_map: &BTreeMap<WorkerId, WorkerInfo>,
adaptive_parallelism_strategy: AdaptiveParallelismStrategy,
loaded: &LoadedFragmentContext,
) -> MetaResult<RenderedGraph>Expand description
Sync render stage: uses loaded fragment context and current worker info to produce actor-to-worker assignments and vnode bitmaps.