fn render_actor_assignments_with_allocator(
actor_id_allocator: &mut RenderActorIdAllocator<'_>,
worker_map: &HashMap<WorkerId, WorkerNode>,
loaded: &LoadedFragmentContext,
) -> MetaResult<RenderedGraph>fn render_actor_assignments_with_allocator(
actor_id_allocator: &mut RenderActorIdAllocator<'_>,
worker_map: &HashMap<WorkerId, WorkerNode>,
loaded: &LoadedFragmentContext,
) -> MetaResult<RenderedGraph>