fn render_actors(
actor_id_counter: &AtomicU32,
ensembles: &[NoShuffleEnsemble],
fragment_map: &HashMap<FragmentId, Model>,
job_map: &HashMap<JobId, Model>,
worker_map: &BTreeMap<WorkerId, WorkerInfo>,
adaptive_parallelism_strategy: AdaptiveParallelismStrategy,
context: RenderActorsContext<'_>,
) -> MetaResult<FragmentRenderMap>