fn render_actors(
actor_id_counter: &AtomicU32,
ensembles: &[NoShuffleEnsemble],
job_fragments: &HashMap<JobId, HashMap<FragmentId, LoadedFragment>>,
job_map: &HashMap<JobId, Model>,
worker_map: &HashMap<WorkerId, WorkerNode>,
adaptive_parallelism_strategy: AdaptiveParallelismStrategy,
context: RenderActorsContext<'_>,
) -> MetaResult<FragmentRenderMap>