pub async fn render_fragments<C>(
txn: &C,
actor_id_counter: &AtomicU32,
ensembles: Vec<NoShuffleEnsemble>,
workers: BTreeMap<WorkerId, WorkerInfo>,
adaptive_parallelism_strategy: AdaptiveParallelismStrategy,
) -> MetaResult<RenderedGraph>where
C: ConnectionTrait,Expand description
Fragment-scoped rendering entry point used by operational tooling. It validates that the requested fragments are roots of their no-shuffle ensembles, resolves only the metadata required for those components, and then reuses the shared rendering pipeline to materialize actor assignments.