pub struct Fragment {
pub fragment_id: FragmentId,
pub fragment_type_mask: u32,
pub distribution_type: PbFragmentDistributionType,
pub actors: Vec<StreamActor>,
pub state_table_ids: Vec<u32>,
pub maybe_vnode_count: Option<u32>,
pub nodes: StreamNode,
}
Fields§
§fragment_id: FragmentId
§fragment_type_mask: u32
§distribution_type: PbFragmentDistributionType
§actors: Vec<StreamActor>
§state_table_ids: Vec<u32>
§maybe_vnode_count: Option<u32>
§nodes: StreamNode
Implementations§
Trait Implementations§
Source§impl IsSingleton for Fragment
impl IsSingleton for Fragment
Source§fn is_singleton(&self) -> bool
fn is_singleton(&self) -> bool
Returns
true
if the table/fragment is a singleton. Read moreSource§impl VnodeCountCompat for Fragment
impl VnodeCountCompat for Fragment
Source§fn vnode_count_inner(&self) -> VnodeCount
fn vnode_count_inner(&self) -> VnodeCount
Get the
maybe_vnode_count
field.§fn vnode_count(&self) -> usize
fn vnode_count(&self) -> usize
Returns the vnode count if it’s set. Otherwise, returns [
VirtualNode::COUNT_FOR_COMPAT
]
for distributed tables/fragments, and 1
for singleton tables/fragments, for backward
compatibility. Panics if the field is a placeholder. Read moreAuto Trait Implementations§
impl Freeze for Fragment
impl RefUnwindSafe for Fragment
impl Send for Fragment
impl Sync for Fragment
impl Unpin for Fragment
impl UnwindSafe for Fragment
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