pub struct BatchIcebergFetchExecutor<S: StateStore> {
actor_ctx: ActorContextRef,
stream_source_core: Option<StreamSourceCore<S>>,
upstream: Option<Executor>,
barrier_manager: LocalBarrierManager,
streaming_config: Arc<StreamingConfig>,
associated_table_id: TableId,
}Expand description
Executor that fetches data from Iceberg files discovered by an upstream list executor.
§Refresh Cycle
- Receives
RefreshStartmutation - clears state and starts new cycle - Receives file chunks from upstream list executor - queues files for processing
- On each barrier, starts batch reader if files are pending
- Receives
ListFinishmutation - marks listing as complete - When all files processed, reports load finished
§At-Least-Once Semantics
On fetch errors, in-flight files are re-queued to ensure no file is skipped. This may cause duplicate reads, but guarantees data completeness.
Fields§
§actor_ctx: ActorContextRef§stream_source_core: Option<StreamSourceCore<S>>Core component for managing external streaming source state
upstream: Option<Executor>Upstream list executor that provides file scan tasks
barrier_manager: LocalBarrierManagerBarrier manager for reporting load finished
streaming_config: Arc<StreamingConfig>§associated_table_id: TableIdImplementations§
Source§impl<S: StateStore> BatchIcebergFetchExecutor<S>
impl<S: StateStore> BatchIcebergFetchExecutor<S>
pub fn new( actor_ctx: ActorContextRef, stream_source_core: StreamSourceCore<S>, upstream: Executor, barrier_manager: LocalBarrierManager, streaming_config: Arc<StreamingConfig>, associated_table_id: Option<TableId>, ) -> Self
Source§impl<S: StateStore> BatchIcebergFetchExecutor<S>
impl<S: StateStore> BatchIcebergFetchExecutor<S>
fn into_stream(self) -> impl Stream<Item = Result<Message, StreamExecutorError>>
Sourcefn handle_barrier_mutations(
barrier: &Barrier,
core: &StreamSourceCore<S>,
state: &mut FetchState,
stream: &mut StreamReaderWithPause<true, ChunksWithState>,
) -> bool
fn handle_barrier_mutations( barrier: &Barrier, core: &StreamSourceCore<S>, state: &mut FetchState, stream: &mut StreamReaderWithPause<true, ChunksWithState>, ) -> bool
Handle barrier mutations and return whether reader needs to be rebuilt.
Sourcefn parse_file_assignments(chunk: &StreamChunk) -> Vec<(String, JsonbVal)>
fn parse_file_assignments(chunk: &StreamChunk) -> Vec<(String, JsonbVal)>
Parse file assignments from an upstream chunk.
Sourcefn start_batch_reader(
state: &mut FetchState,
stream: &mut StreamReaderWithPause<true, ChunksWithState>,
source_desc: SourceDesc,
streaming_config: &StreamingConfig,
) -> StreamExecutorResult<()>
fn start_batch_reader( state: &mut FetchState, stream: &mut StreamReaderWithPause<true, ChunksWithState>, source_desc: SourceDesc, streaming_config: &StreamingConfig, ) -> StreamExecutorResult<()>
Start a new batch reader for pending files.
Sourcefn build_batched_stream_reader(
source_desc: SourceDesc,
tasks: Vec<FileScanTask>,
chunk_size: usize,
batch_finished: Arc<RwLock<bool>>,
) -> impl Stream<Item = Result<ChunksWithState, StreamExecutorError>>
fn build_batched_stream_reader( source_desc: SourceDesc, tasks: Vec<FileScanTask>, chunk_size: usize, batch_finished: Arc<RwLock<bool>>, ) -> impl Stream<Item = Result<ChunksWithState, StreamExecutorError>>
Build a stream reader that reads multiple Iceberg files in sequence.
Trait Implementations§
Source§impl<S: StateStore> Debug for BatchIcebergFetchExecutor<S>
impl<S: StateStore> Debug for BatchIcebergFetchExecutor<S>
Source§impl<S: StateStore> Execute for BatchIcebergFetchExecutor<S>
impl<S: StateStore> Execute for BatchIcebergFetchExecutor<S>
Auto Trait Implementations§
impl<S> !Freeze for BatchIcebergFetchExecutor<S>
impl<S> !RefUnwindSafe for BatchIcebergFetchExecutor<S>
impl<S> Send for BatchIcebergFetchExecutor<S>
impl<S> !Sync for BatchIcebergFetchExecutor<S>
impl<S> Unpin for BatchIcebergFetchExecutor<S>
impl<S> !UnwindSafe for BatchIcebergFetchExecutor<S>
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