risingwave_stream::executor::source::source_executor

Struct SourceExecutor

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pub struct SourceExecutor<S: StateStore> {
    actor_ctx: ActorContextRef,
    stream_source_core: Option<StreamSourceCore<S>>,
    metrics: Arc<StreamingMetrics>,
    barrier_receiver: Option<UnboundedReceiver<Barrier>>,
    system_params: SystemParamsReaderRef,
    rate_limit_rps: Option<u32>,
    is_shared_non_cdc: bool,
}

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§actor_ctx: ActorContextRef§stream_source_core: Option<StreamSourceCore<S>>

Streaming source for external

§metrics: Arc<StreamingMetrics>

Metrics for monitor.

§barrier_receiver: Option<UnboundedReceiver<Barrier>>

Receiver of barrier channel.

§system_params: SystemParamsReaderRef

System parameter reader to read barrier interval

§rate_limit_rps: Option<u32>

Rate limit in rows/s.

§is_shared_non_cdc: bool

Implementations§

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impl<S: StateStore> SourceExecutor<S>

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pub fn new( actor_ctx: ActorContextRef, stream_source_core: Option<StreamSourceCore<S>>, metrics: Arc<StreamingMetrics>, barrier_receiver: UnboundedReceiver<Barrier>, system_params: SystemParamsReaderRef, rate_limit_rps: Option<u32>, is_shared_non_cdc: bool, ) -> Self

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async fn spawn_wait_checkpoint_worker( core: &StreamSourceCore<S>, source_reader: SourceReader, ) -> StreamExecutorResult<Option<WaitCheckpointTaskBuilder>>

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pub async fn build_stream_source_reader( &self, source_desc: &SourceDesc, state: ConnectorState, seek_to_latest: bool, ) -> StreamExecutorResult<(BoxChunkSourceStream, Option<Vec<SplitImpl>>)>

If seek_to_latest is true, will also return the latest splits after seek.

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fn is_auto_schema_change_enable(&self) -> bool

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fn get_metric_labels(&self) -> [String; 4]

source_id | source_name | actor_id | fragment_id

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async fn apply_split_change<const BIASED: bool>( &mut self, source_desc: &SourceDesc, stream: &mut StreamReaderWithPause<BIASED, StreamChunk>, split_assignment: &HashMap<ActorId, Vec<SplitImpl>>, should_trim_state: bool, source_split_change_count_metrics: &LabelGuardedIntCounter<4>, ) -> StreamExecutorResult<()>

  • should_trim_state: whether to trim state for dropped splits.

    For scaling, the connector splits can be migrated to other actors, but won’t be added or removed. Actors should not trim states for splits that are moved to other actors.

    For source split change, split will not be migrated and we can trim states for deleted splits.

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async fn update_state_if_changed( &mut self, target_splits: Vec<SplitImpl>, should_trim_state: bool, ) -> StreamExecutorResult<bool>

Returns true if split changed. Otherwise false.

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async fn rebuild_stream_reader_from_error<const BIASED: bool>( &mut self, source_desc: &SourceDesc, stream: &mut StreamReaderWithPause<BIASED, StreamChunk>, e: StreamExecutorError, ) -> StreamExecutorResult<()>

Rebuild stream if there is a err in stream

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async fn rebuild_stream_reader<const BIASED: bool>( &mut self, source_desc: &SourceDesc, stream: &mut StreamReaderWithPause<BIASED, StreamChunk>, ) -> StreamExecutorResult<()>

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async fn persist_state_and_clear_cache( &mut self, epoch: EpochPair, ) -> StreamExecutorResult<HashMap<SplitId, SplitImpl>>

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async fn try_flush_data(&mut self) -> StreamExecutorResult<()>

try mem table spill

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fn execute_with_stream_source( self, ) -> impl Stream<Item = Result<Message, StreamExecutorError>>

A source executor with a stream source receives:

  1. Barrier messages
  2. Data from external source and acts accordingly.
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fn execute_without_stream_source( self, ) -> impl Stream<Item = Result<Message, StreamExecutorError>>

A source executor without stream source only receives barrier messages and sends them to the downstream executor.

Trait Implementations§

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impl<S: StateStore> Debug for SourceExecutor<S>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<S: StateStore> Execute for SourceExecutor<S>

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fn execute(self: Box<Self>) -> BoxedMessageStream

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fn execute_with_epoch(self: Box<Self>, _epoch: u64) -> BoxedMessageStream

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fn boxed(self) -> Box<dyn Execute>
where Self: Sized + Send + 'static,

Auto Trait Implementations§

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impl<S> !Freeze for SourceExecutor<S>

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impl<S> !RefUnwindSafe for SourceExecutor<S>

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impl<S> Send for SourceExecutor<S>

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impl<S> Sync for SourceExecutor<S>

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impl<S> Unpin for SourceExecutor<S>
where <S as StateStore>::Local: Unpin, S: Unpin,

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impl<S> !UnwindSafe for SourceExecutor<S>

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