pub struct SourceExecutor<S: StateStore> {
actor_ctx: ActorContextRef,
stream_source_core: Option<StreamSourceCore<S>>,
metrics: Arc<StreamingMetrics>,
barrier_receiver: Option<UnboundedReceiver<Barrier>>,
system_params: SystemParamsReaderRef,
rate_limit_rps: Option<u32>,
is_shared_non_cdc: bool,
}
Fields§
§actor_ctx: ActorContextRef
§stream_source_core: Option<StreamSourceCore<S>>
Streaming source for external
metrics: Arc<StreamingMetrics>
Metrics for monitor.
barrier_receiver: Option<UnboundedReceiver<Barrier>>
Receiver of barrier channel.
system_params: SystemParamsReaderRef
System parameter reader to read barrier interval
rate_limit_rps: Option<u32>
Rate limit in rows/s.
Implementations§
source§impl<S: StateStore> SourceExecutor<S>
impl<S: StateStore> SourceExecutor<S>
pub fn new( actor_ctx: ActorContextRef, stream_source_core: Option<StreamSourceCore<S>>, metrics: Arc<StreamingMetrics>, barrier_receiver: UnboundedReceiver<Barrier>, system_params: SystemParamsReaderRef, rate_limit_rps: Option<u32>, is_shared_non_cdc: bool, ) -> Self
async fn spawn_wait_checkpoint_worker( core: &StreamSourceCore<S>, source_reader: SourceReader, ) -> StreamExecutorResult<Option<WaitCheckpointTaskBuilder>>
sourcepub async fn build_stream_source_reader(
&self,
source_desc: &SourceDesc,
state: ConnectorState,
seek_to_latest: bool,
) -> StreamExecutorResult<(BoxChunkSourceStream, Option<Vec<SplitImpl>>)>
pub async fn build_stream_source_reader( &self, source_desc: &SourceDesc, state: ConnectorState, seek_to_latest: bool, ) -> StreamExecutorResult<(BoxChunkSourceStream, Option<Vec<SplitImpl>>)>
If seek_to_latest
is true, will also return the latest splits after seek.
fn is_auto_schema_change_enable(&self) -> bool
sourcefn get_metric_labels(&self) -> [String; 4]
fn get_metric_labels(&self) -> [String; 4]
source_id | source_name | actor_id | fragment_id
sourceasync fn apply_split_change<const BIASED: bool>(
&mut self,
source_desc: &SourceDesc,
stream: &mut StreamReaderWithPause<BIASED, StreamChunk>,
split_assignment: &HashMap<ActorId, Vec<SplitImpl>>,
should_trim_state: bool,
source_split_change_count_metrics: &LabelGuardedIntCounter<4>,
) -> StreamExecutorResult<()>
async fn apply_split_change<const BIASED: bool>( &mut self, source_desc: &SourceDesc, stream: &mut StreamReaderWithPause<BIASED, StreamChunk>, split_assignment: &HashMap<ActorId, Vec<SplitImpl>>, should_trim_state: bool, source_split_change_count_metrics: &LabelGuardedIntCounter<4>, ) -> StreamExecutorResult<()>
-
should_trim_state
: whether to trim state for dropped splits.For scaling, the connector splits can be migrated to other actors, but won’t be added or removed. Actors should not trim states for splits that are moved to other actors.
For source split change, split will not be migrated and we can trim states for deleted splits.
sourceasync fn update_state_if_changed(
&mut self,
target_splits: Vec<SplitImpl>,
should_trim_state: bool,
) -> StreamExecutorResult<bool>
async fn update_state_if_changed( &mut self, target_splits: Vec<SplitImpl>, should_trim_state: bool, ) -> StreamExecutorResult<bool>
Returns true
if split changed. Otherwise false
.
sourceasync fn rebuild_stream_reader_from_error<const BIASED: bool>(
&mut self,
source_desc: &SourceDesc,
stream: &mut StreamReaderWithPause<BIASED, StreamChunk>,
e: StreamExecutorError,
) -> StreamExecutorResult<()>
async fn rebuild_stream_reader_from_error<const BIASED: bool>( &mut self, source_desc: &SourceDesc, stream: &mut StreamReaderWithPause<BIASED, StreamChunk>, e: StreamExecutorError, ) -> StreamExecutorResult<()>
Rebuild stream if there is a err in stream
async fn rebuild_stream_reader<const BIASED: bool>( &mut self, source_desc: &SourceDesc, stream: &mut StreamReaderWithPause<BIASED, StreamChunk>, ) -> StreamExecutorResult<()>
async fn persist_state_and_clear_cache( &mut self, epoch: EpochPair, ) -> StreamExecutorResult<HashMap<SplitId, SplitImpl>>
sourceasync fn try_flush_data(&mut self) -> StreamExecutorResult<()>
async fn try_flush_data(&mut self) -> StreamExecutorResult<()>
try mem table spill
sourcefn execute_with_stream_source(
self,
) -> impl Stream<Item = Result<Message, StreamExecutorError>>
fn execute_with_stream_source( self, ) -> impl Stream<Item = Result<Message, StreamExecutorError>>
A source executor with a stream source receives:
- Barrier messages
- Data from external source and acts accordingly.
sourcefn execute_without_stream_source(
self,
) -> impl Stream<Item = Result<Message, StreamExecutorError>>
fn execute_without_stream_source( self, ) -> impl Stream<Item = Result<Message, StreamExecutorError>>
A source executor without stream source only receives barrier messages and sends them to the downstream executor.
Trait Implementations§
source§impl<S: StateStore> Debug for SourceExecutor<S>
impl<S: StateStore> Debug for SourceExecutor<S>
source§impl<S: StateStore> Execute for SourceExecutor<S>
impl<S: StateStore> Execute for SourceExecutor<S>
Auto Trait Implementations§
impl<S> !Freeze for SourceExecutor<S>
impl<S> !RefUnwindSafe for SourceExecutor<S>
impl<S> Send for SourceExecutor<S>
impl<S> Sync for SourceExecutor<S>
impl<S> Unpin for SourceExecutor<S>
impl<S> !UnwindSafe for SourceExecutor<S>
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