pub struct LookupExecutor<S: StateStore> {
ctx: ActorContextRef,
chunk_data_types: Vec<DataType>,
arrangement: ArrangeJoinSide<S>,
stream: StreamJoinSide,
arrangement_executor: Option<Executor>,
stream_executor: Option<Executor>,
last_barrier: Option<Barrier>,
column_mapping: Vec<usize>,
key_indices_mapping: Vec<usize>,
lookup_cache: LookupCache,
chunk_size: usize,
}Expand description
LookupExecutor takes one input stream and one arrangement. It joins the input stream with the
arrangement. Currently, it only supports inner join. See LookupExecutorParams for more
information.
The output schema is | stream columns | arrangement columns |.
The input is required to be first stream and then arrangement.
Fields§
§ctx: ActorContextRef§chunk_data_types: Vec<DataType>the data types of the produced data chunk inside lookup (before reordering)
arrangement: ArrangeJoinSide<S>The join side of the arrangement
stream: StreamJoinSideThe join side of the stream
arrangement_executor: Option<Executor>The executor for arrangement.
stream_executor: Option<Executor>The executor for stream.
last_barrier: Option<Barrier>The last received barrier.
column_mapping: Vec<usize>Information of column reordering
key_indices_mapping: Vec<usize>When we receive a row from the stream side, we will first convert it to join key, and then
map it to arrange side. For example, if we receive [a, b, c] from the stream side, where:
stream_join_key = [1, 2], arrange_join_key = [3, 2] with order rules [2 ascending, 3
ascending].
- We will first extract join key
[b, c], - then map it to the order of arrangement join key
[c, b].
This vector records such mapping.
lookup_cache: LookupCacheThe cache for arrangement side.
chunk_size: usizeThe maximum size of the chunk produced by executor at a time.
Implementations§
Source§impl<S: StateStore> LookupExecutor<S>
impl<S: StateStore> LookupExecutor<S>
pub fn new(params: LookupExecutorParams<S>) -> Self
Sourcepub fn execute_inner(
self: Box<Self>,
) -> impl Stream<Item = Result<Message, StreamExecutorError>>
pub fn execute_inner( self: Box<Self>, ) -> impl Stream<Item = Result<Message, StreamExecutorError>>
Try produce one stream message from LookupExecutor. If there’s no message to produce, it
will return None, and the next function of LookupExecutor will continuously polling
messages until there’s one.
If we can use async_stream to write this part, things could be easier.
Sourcefn process_barrier(&mut self, barrier: &Barrier)
fn process_barrier(&mut self, barrier: &Barrier)
Process the barrier and apply changes if necessary.
Sourceasync fn lookup_one_row(
&mut self,
stream_row: &RowRef<'_>,
epoch_pair: EpochPair,
metrics: &LookupExecutorMetrics,
) -> StreamExecutorResult<Vec<OwnedRow>>
async fn lookup_one_row( &mut self, stream_row: &RowRef<'_>, epoch_pair: EpochPair, metrics: &LookupExecutorMetrics, ) -> StreamExecutorResult<Vec<OwnedRow>>
Lookup all rows corresponding to a join key in shared buffer.
Trait Implementations§
Source§impl<S: StateStore> Execute for LookupExecutor<S>
impl<S: StateStore> Execute for LookupExecutor<S>
Auto Trait Implementations§
impl<S> Freeze for LookupExecutor<S>where
S: Freeze,
impl<S> !RefUnwindSafe for LookupExecutor<S>
impl<S> Send for LookupExecutor<S>
impl<S> !Sync for LookupExecutor<S>
impl<S> Unpin for LookupExecutor<S>where
S: Unpin,
impl<S> !UnwindSafe for LookupExecutor<S>
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