pub struct TableFragments {
table_id: TableId,
state: State,
pub fragments: BTreeMap<FragmentId, Fragment>,
pub actor_status: BTreeMap<ActorId, ActorStatus>,
pub actor_splits: HashMap<ActorId, Vec<SplitImpl>>,
pub ctx: StreamContext,
pub assigned_parallelism: TableParallelism,
pub max_parallelism: usize,
}
Expand description
Fragments of a streaming job.
We store whole fragments in a single column family as follow:
table_id
=> TableFragments
.
Fields§
§table_id: TableId
The table id.
state: State
The state of the table fragments.
fragments: BTreeMap<FragmentId, Fragment>
The table fragments.
actor_status: BTreeMap<ActorId, ActorStatus>
The status of actors
actor_splits: HashMap<ActorId, Vec<SplitImpl>>
The splits of actors,
incl. both Source
and SourceBackfill
actors.
ctx: StreamContext
The streaming context associated with this stream plan and its fragments
assigned_parallelism: TableParallelism
The parallelism assigned to this table fragments
max_parallelism: usize
The max parallelism specified when the streaming job was created, i.e., expected vnode count.
The reason for persisting this value is mainly to check if a parallelism change (via ALTER .. SET PARALLELISM
) is valid, so that the behavior can be consistent with the creation of
the streaming job.
Note that the actual vnode count, denoted by vnode_count
in fragments
, may be different
from this value (see StreamFragmentGraph.max_parallelism
for more details.). As a result,
checking the parallelism change with this value can be inaccurate in some cases. However,
when generating resizing plans, we still take the vnode_count
of each fragment into account.
Implementations§
source§impl TableFragments
impl TableFragments
pub fn to_protobuf(&self) -> PbTableFragments
pub fn from_protobuf(prost: PbTableFragments) -> Self
source§impl TableFragments
impl TableFragments
sourcepub fn for_test(
table_id: TableId,
fragments: BTreeMap<FragmentId, Fragment>,
) -> Self
pub fn for_test( table_id: TableId, fragments: BTreeMap<FragmentId, Fragment>, ) -> Self
Create a new TableFragments
with state of Initial
, with other fields empty.
sourcepub fn new(
table_id: TableId,
fragments: BTreeMap<FragmentId, Fragment>,
actor_locations: &BTreeMap<ActorId, WorkerSlotId>,
ctx: StreamContext,
table_parallelism: TableParallelism,
max_parallelism: usize,
) -> Self
pub fn new( table_id: TableId, fragments: BTreeMap<FragmentId, Fragment>, actor_locations: &BTreeMap<ActorId, WorkerSlotId>, ctx: StreamContext, table_parallelism: TableParallelism, max_parallelism: usize, ) -> Self
Create a new TableFragments
with state of Initial
, with the status of actors set to
Inactive
on the given workers.
pub fn fragment_ids(&self) -> impl Iterator<Item = FragmentId> + '_
pub fn fragments(&self) -> impl Iterator<Item = &Fragment>
sourcepub fn is_created(&self) -> bool
pub fn is_created(&self) -> bool
Returns whether the table fragments is in Created
state.
sourcepub fn is_initial(&self) -> bool
pub fn is_initial(&self) -> bool
Returns whether the table fragments is in Initial
state.
sourcepub fn set_table_id(&mut self, table_id: TableId)
pub fn set_table_id(&mut self, table_id: TableId)
Set the table ID.
sourcepub fn update_actors_state(&mut self, state: ActorState)
pub fn update_actors_state(&mut self, state: ActorState)
Update state of all actors
pub fn set_actor_splits_by_split_assignment( &mut self, split_assignment: SplitAssignment, )
pub fn actor_fragment_mapping(&self) -> HashMap<ActorId, FragmentId>
sourcepub fn actors(&self) -> Vec<StreamActor>
pub fn actors(&self) -> Vec<StreamActor>
Returns actors associated with this table.
sourcepub fn filter_actor_ids(
&self,
check_type: impl Fn(u32) -> bool + 'static,
) -> impl Iterator<Item = ActorId> + '_
pub fn filter_actor_ids( &self, check_type: impl Fn(u32) -> bool + 'static, ) -> impl Iterator<Item = ActorId> + '_
Returns the actor ids with the given fragment type.
sourcepub fn mview_actor_ids(&self) -> Vec<ActorId>
pub fn mview_actor_ids(&self) -> Vec<ActorId>
Returns mview actor ids.
sourcepub fn tracking_progress_actor_ids(
&self,
) -> Vec<(ActorId, BackfillUpstreamType)>
pub fn tracking_progress_actor_ids( &self, ) -> Vec<(ActorId, BackfillUpstreamType)>
Returns actor ids that need to be tracked when creating MV.
sourcepub fn mview_fragment(&self) -> Option<Fragment>
pub fn mview_fragment(&self) -> Option<Fragment>
Returns the fragment with the Mview
type flag.
pub fn source_fragment(&self) -> Option<Fragment>
pub fn sink_fragment(&self) -> Option<Fragment>
pub fn snapshot_backfill_actor_ids(&self) -> HashSet<ActorId>
sourcepub fn stream_source_fragments(&self) -> HashMap<SourceId, BTreeSet<FragmentId>>
pub fn stream_source_fragments(&self) -> HashMap<SourceId, BTreeSet<FragmentId>>
Extract the fragments that include source executors that contains an external stream source, grouping by source id.
pub fn source_backfill_fragments( &self, ) -> MetadataModelResult<HashMap<SourceId, BTreeSet<(FragmentId, FragmentId)>>>
sourcefn resolve_dependent_table(
stream_node: &StreamNode,
table_ids: &mut HashMap<TableId, usize>,
)
fn resolve_dependent_table( stream_node: &StreamNode, table_ids: &mut HashMap<TableId, usize>, )
Resolve dependent table
sourcepub fn dependent_table_ids(&self) -> HashMap<TableId, usize>
pub fn dependent_table_ids(&self) -> HashMap<TableId, usize>
Returns a mapping of dependent table ids of the TableFragments
to their corresponding count.
sourcepub fn worker_actor_states(
&self,
) -> BTreeMap<WorkerId, Vec<(ActorId, ActorState)>>
pub fn worker_actor_states( &self, ) -> BTreeMap<WorkerId, Vec<(ActorId, ActorState)>>
Returns states of actors group by worker id.
sourcepub fn worker_actor_ids(&self) -> BTreeMap<WorkerId, Vec<ActorId>>
pub fn worker_actor_ids(&self) -> BTreeMap<WorkerId, Vec<ActorId>>
Returns actor locations group by worker id.
sourcepub fn active_actors(&self) -> Vec<StreamActor>
pub fn active_actors(&self) -> Vec<StreamActor>
Returns the status of actors group by worker id.
pub fn actors_to_create(&self) -> HashMap<WorkerId, Vec<StreamActor>>
pub fn mv_table_id(&self) -> Option<u32>
sourcepub fn internal_tables(&self) -> BTreeMap<u32, Table>
pub fn internal_tables(&self) -> BTreeMap<u32, Table>
Retrieve the complete internal tables map of the whole graph.
Compared to crate::stream::StreamFragmentGraph::incomplete_internal_tables
,
the table catalogs returned here are complete, with all fields filled.
sourcepub fn all_tables(&self) -> BTreeMap<u32, Table>
pub fn all_tables(&self) -> BTreeMap<u32, Table>
internal_tables()
with additional table in Materialize
node.
fn collect_tables_inner( &self, internal_tables_only: bool, ) -> BTreeMap<u32, Table>
sourcepub fn internal_table_ids(&self) -> Vec<u32>
pub fn internal_table_ids(&self) -> Vec<u32>
Returns the internal table ids without the mview table.
sourcepub fn all_table_ids(&self) -> impl Iterator<Item = u32> + '_
pub fn all_table_ids(&self) -> impl Iterator<Item = u32> + '_
Returns all internal table ids including the mview table.
sourcepub fn fill_expr_context(self) -> Self
pub fn fill_expr_context(self) -> Self
Fill the expr_context
in StreamActor
. Used for compatibility.
Trait Implementations§
source§impl Clone for TableFragments
impl Clone for TableFragments
source§fn clone(&self) -> TableFragments
fn clone(&self) -> TableFragments
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreAuto Trait Implementations§
impl Freeze for TableFragments
impl RefUnwindSafe for TableFragments
impl Send for TableFragments
impl Sync for TableFragments
impl Unpin for TableFragments
impl UnwindSafe for TableFragments
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