struct ActorGraphBuildState {
inner: ActorGraphBuildStateInner,
fragment_actors: HashMap<GlobalId<{ IdCategory::Fragment }>, Vec<GlobalId<{ IdCategory::Actor }>>>,
next_local_id: u32,
actor_id_gen: GlobalIdGen<{ IdCategory::Actor }>,
}
Expand description
The mutable state of building an actor graph. See ActorGraphBuildStateInner
.
Fields§
§inner: ActorGraphBuildStateInner
The actual state.
fragment_actors: HashMap<GlobalId<{ IdCategory::Fragment }>, Vec<GlobalId<{ IdCategory::Actor }>>>
The actor IDs of each fragment.
next_local_id: u32
The next local actor id to use.
actor_id_gen: GlobalIdGen<{ IdCategory::Actor }>
The global actor id generator.
Implementations§
source§impl ActorGraphBuildState
impl ActorGraphBuildState
sourcefn new(actor_id_gen: GlobalIdGen<{ IdCategory::Actor }>) -> Self
fn new(actor_id_gen: GlobalIdGen<{ IdCategory::Actor }>) -> Self
Create an empty state with the given id generator.
sourcefn next_actor_id(&mut self) -> GlobalId<{ IdCategory::Actor }>
fn next_actor_id(&mut self) -> GlobalId<{ IdCategory::Actor }>
Get the next global actor id.
sourcefn finish(self) -> ActorGraphBuildStateInner
fn finish(self) -> ActorGraphBuildStateInner
Finish the build and return the inner state.
Auto Trait Implementations§
impl Freeze for ActorGraphBuildState
impl RefUnwindSafe for ActorGraphBuildState
impl Send for ActorGraphBuildState
impl Sync for ActorGraphBuildState
impl Unpin for ActorGraphBuildState
impl UnwindSafe for ActorGraphBuildState
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