pub(super) struct Scheduler {
scheduled_worker_slots: Vec<WorkerSlotId>,
default_hash_mapping: WorkerSlotMapping,
default_singleton_worker_slot: WorkerSlotId,
}
Expand description
Scheduler
schedules the distribution of fragments in a stream graph.
Fields§
§scheduled_worker_slots: Vec<WorkerSlotId>
Worker slots to schedule. Use to generate mapping if a vnode count other than the default is required.
default_hash_mapping: WorkerSlotMapping
The default hash mapping for hash-distributed fragments, if there’s no requirement derived.
default_singleton_worker_slot: WorkerSlotId
The default worker slot for singleton fragments, if there’s no requirement derived.
Implementations§
source§impl Scheduler
impl Scheduler
sourcepub fn new(
streaming_job_id: u32,
workers: &HashMap<u32, WorkerNode>,
default_parallelism: NonZeroUsize,
expected_vnode_count: usize,
) -> MetaResult<Self>
pub fn new( streaming_job_id: u32, workers: &HashMap<u32, WorkerNode>, default_parallelism: NonZeroUsize, expected_vnode_count: usize, ) -> MetaResult<Self>
Create a new Scheduler
with the given worker slots and the default parallelism.
Each hash-distributed fragment will be scheduled to at most default_parallelism
parallel
units, in a round-robin fashion on all compute nodes. If the default_parallelism
is
None
, all worker slots will be used.
For different streaming jobs, we even out possible scheduling skew by using the streaming job id as the salt for the scheduling algorithm.
sourcepub fn schedule(
&self,
graph: &CompleteStreamFragmentGraph,
) -> MetaResult<HashMap<GlobalId<{ IdCategory::Fragment }>, Distribution>>
pub fn schedule( &self, graph: &CompleteStreamFragmentGraph, ) -> MetaResult<HashMap<GlobalId<{ IdCategory::Fragment }>, Distribution>>
Schedule the given complete graph and returns the distribution of each building fragment.
Auto Trait Implementations§
impl Freeze for Scheduler
impl RefUnwindSafe for Scheduler
impl Send for Scheduler
impl Sync for Scheduler
impl Unpin for Scheduler
impl UnwindSafe for Scheduler
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