pub(crate) struct StreamActorManager {
pub(super) env: StreamEnvironment,
pub(super) streaming_metrics: Arc<StreamingMetrics>,
pub(super) watermark_epoch: AtomicU64Ref,
pub(super) await_tree_reg: Option<Registry>,
pub(super) runtime: BackgroundShutdownRuntime,
}
Fields§
§env: StreamEnvironment
§streaming_metrics: Arc<StreamingMetrics>
§watermark_epoch: AtomicU64Ref
Watermark epoch number.
await_tree_reg: Option<Registry>
Manages the await-trees of all actors.
runtime: BackgroundShutdownRuntime
Runtime for the streaming actors.
Implementations§
source§impl StreamActorManager
impl StreamActorManager
sourcefn create_dispatcher(
&self,
env: StreamEnvironment,
input: Executor,
dispatchers: &[Dispatcher],
actor_id: ActorId,
fragment_id: FragmentId,
shared_context: &Arc<SharedContext>,
) -> StreamResult<DispatchExecutor>
fn create_dispatcher( &self, env: StreamEnvironment, input: Executor, dispatchers: &[Dispatcher], actor_id: ActorId, fragment_id: FragmentId, shared_context: &Arc<SharedContext>, ) -> StreamResult<DispatchExecutor>
Create dispatchers with downstream information registered before
fn get_executor_id(actor_context: &ActorContext, node: &StreamNode) -> u64
fn get_executor_info(node: &StreamNode, executor_id: u64) -> ExecutorInfo
fn create_snapshot_backfill_input( &self, upstream_node: &StreamNode, actor_context: &ActorContextRef, shared_context: &Arc<SharedContext>, chunk_size: usize, ) -> StreamResult<MergeExecutorInput>
fn create_snapshot_backfill_node( &self, stream_node: &StreamNode, node: &StreamScanNode, actor_context: &ActorContextRef, vnode_bitmap: Option<Bitmap>, shared_context: &Arc<SharedContext>, env: StreamEnvironment, state_store: impl StateStore, ) -> StreamResult<Executor>
sourcefn create_nodes_inner<'life0, 'life1, 'life2, 'life3, 'life_self, 'async_recursion>(
&'life_self self,
fragment_id: FragmentId,
node: &'life0 StreamNode,
env: StreamEnvironment,
store: impl StateStore,
actor_context: &'life1 ActorContextRef,
vnode_bitmap: Option<Bitmap>,
has_stateful: bool,
subtasks: &'life2 mut Vec<SubtaskHandle>,
shared_context: &'life3 Arc<SharedContext>,
) -> Pin<Box<dyn Future<Output = StreamResult<Executor>> + Send + 'async_recursion>>where
'life0: 'async_recursion,
'life1: 'async_recursion,
'life2: 'async_recursion,
'life3: 'async_recursion,
'life_self: 'async_recursion,
fn create_nodes_inner<'life0, 'life1, 'life2, 'life3, 'life_self, 'async_recursion>(
&'life_self self,
fragment_id: FragmentId,
node: &'life0 StreamNode,
env: StreamEnvironment,
store: impl StateStore,
actor_context: &'life1 ActorContextRef,
vnode_bitmap: Option<Bitmap>,
has_stateful: bool,
subtasks: &'life2 mut Vec<SubtaskHandle>,
shared_context: &'life3 Arc<SharedContext>,
) -> Pin<Box<dyn Future<Output = StreamResult<Executor>> + Send + 'async_recursion>>where
'life0: 'async_recursion,
'life1: 'async_recursion,
'life2: 'async_recursion,
'life3: 'async_recursion,
'life_self: 'async_recursion,
Create a chain(tree) of nodes, with given store
.
sourceasync fn create_nodes(
&self,
fragment_id: FragmentId,
node: &StreamNode,
env: StreamEnvironment,
actor_context: &ActorContextRef,
vnode_bitmap: Option<Bitmap>,
shared_context: &Arc<SharedContext>,
) -> StreamResult<(Executor, Vec<SubtaskHandle>)>
async fn create_nodes( &self, fragment_id: FragmentId, node: &StreamNode, env: StreamEnvironment, actor_context: &ActorContextRef, vnode_bitmap: Option<Bitmap>, shared_context: &Arc<SharedContext>, ) -> StreamResult<(Executor, Vec<SubtaskHandle>)>
Create a chain(tree) of nodes and return the head executor.
async fn create_actor( self: Arc<Self>, actor: StreamActor, shared_context: Arc<SharedContext>, related_subscriptions: Arc<HashMap<TableId, HashSet<u32>>>, ) -> StreamResult<Actor<DispatchExecutor>>
source§impl StreamActorManager
impl StreamActorManager
pub(super) fn spawn_actor( self: &Arc<Self>, actor: StreamActor, related_subscriptions: Arc<HashMap<TableId, HashSet<u32>>>, current_shared_context: Arc<SharedContext>, ) -> (JoinHandle<()>, Option<JoinHandle<()>>)
Auto Trait Implementations§
impl !Freeze for StreamActorManager
impl !RefUnwindSafe for StreamActorManager
impl Send for StreamActorManager
impl Sync for StreamActorManager
impl Unpin for StreamActorManager
impl !UnwindSafe for StreamActorManager
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