pub(super) struct LocalBarrierWorker {
pub(super) state: ManagedBarrierState,
await_epoch_completed_futures: HashMap<DatabaseId, FuturesOrdered<impl Future<Output = (PartialGraphId, Barrier, StreamResult<BarrierCompleteResult>)> + 'static>>,
control_stream_handle: ControlStreamHandle,
pub(super) actor_manager: Arc<StreamActorManager>,
pub(super) term_id: String,
}Expand description
LocalBarrierWorker manages barrier control flow.
Specifically, LocalBarrierWorker serves barrier injection from meta server, sends the
barriers to and collects them from all actors, and finally reports the progress.
Runs event loop in Self::run. Handles events sent by crate::task::LocalStreamManager.
See crate::task for architecture overview.
Fields§
§state: ManagedBarrierStateCurrent barrier collection state.
await_epoch_completed_futures: HashMap<DatabaseId, FuturesOrdered<impl Future<Output = (PartialGraphId, Barrier, StreamResult<BarrierCompleteResult>)> + 'static>>Futures will be finished in the order of epoch in ascending order.
control_stream_handle: ControlStreamHandle§actor_manager: Arc<StreamActorManager>§term_id: StringImplementations§
Source§impl LocalBarrierWorker
impl LocalBarrierWorker
pub(super) fn new( actor_manager: Arc<StreamActorManager>, term_id: String, ) -> Self
fn to_debug_info(&self) -> LocalBarrierWorkerDebugInfo<'_>
async fn next_completed_epoch( futures: &mut HashMap<DatabaseId, FuturesOrdered<impl Future<Output = (PartialGraphId, Barrier, StreamResult<BarrierCompleteResult>)> + 'static>>, ) -> (DatabaseId, PartialGraphId, Barrier, StreamResult<BarrierCompleteResult>)
async fn run(self, actor_op_rx: UnboundedReceiver<LocalActorOperation>)
fn handle_streaming_control_request( &mut self, request: Request, ) -> Result<(), (DatabaseId, StreamError)>
fn handle_actor_op(&mut self, actor_op: LocalActorOperation)
Source§impl LocalBarrierWorker
impl LocalBarrierWorker
fn complete_barrier( &mut self, database_id: DatabaseId, partial_graph_id: PartialGraphId, prev_epoch: u64, )
fn on_epoch_completed( &mut self, database_id: DatabaseId, partial_graph_id: PartialGraphId, epoch: u64, result: BarrierCompleteResult, )
Sourcefn send_barrier(
&mut self,
barrier: &Barrier,
request: InjectBarrierRequest,
) -> StreamResult<()>
fn send_barrier( &mut self, barrier: &Barrier, request: InjectBarrierRequest, ) -> StreamResult<()>
Broadcast a barrier to all senders. Save a receiver which will get notified when this barrier is finished, in managed mode.
Note that the error returned here is typically a StreamError::barrier_send, which is not
the root cause of the failure. The caller should then call try_find_root_failure
to find the root cause.
fn remove_partial_graphs( &mut self, database_id: DatabaseId, partial_graph_ids: impl Iterator<Item = PartialGraphId>, )
fn add_partial_graph( &mut self, database_id: DatabaseId, partial_graph_id: PartialGraphId, )
fn reset_database(&mut self, req: ResetDatabaseRequest)
fn ack_database_reset( &mut self, database_id: DatabaseId, reset_output: Option<ResetDatabaseOutput>, reset_request_id: u32, )
Sourcefn on_database_failure(
&mut self,
database_id: DatabaseId,
failed_actor: Option<ActorId>,
err: StreamError,
message: impl Into<String>,
)
fn on_database_failure( &mut self, database_id: DatabaseId, failed_actor: Option<ActorId>, err: StreamError, message: impl Into<String>, )
When some other failure happens (like failed to send barrier), the error is reported using this function. The control stream will be responded with a message to notify about the error, and the global barrier worker will later reset and rerun the database.
Sourceasync fn reset(&mut self, init_request: InitRequest)
async fn reset(&mut self, init_request: InitRequest)
Force stop all actors on this worker, and then drop their resources.
Sourcepub fn spawn(
env: StreamEnvironment,
streaming_metrics: Arc<StreamingMetrics>,
await_tree_reg: Option<Registry>,
watermark_epoch: AtomicU64Ref,
actor_op_rx: UnboundedReceiver<LocalActorOperation>,
) -> JoinHandle<()> ⓘ
pub fn spawn( env: StreamEnvironment, streaming_metrics: Arc<StreamingMetrics>, await_tree_reg: Option<Registry>, watermark_epoch: AtomicU64Ref, actor_op_rx: UnboundedReceiver<LocalActorOperation>, ) -> JoinHandle<()> ⓘ
Create a LocalBarrierWorker with managed mode.
Auto Trait Implementations§
impl Freeze for LocalBarrierWorker
impl !RefUnwindSafe for LocalBarrierWorker
impl Send for LocalBarrierWorker
impl !Sync for LocalBarrierWorker
impl Unpin for LocalBarrierWorker
impl !UnwindSafe for LocalBarrierWorker
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