pub struct ActorGraphBuilder {
distributions: HashMap<GlobalId<{ IdCategory::Fragment }>, Distribution>,
existing_distributions: HashMap<GlobalId<{ IdCategory::Fragment }>, Distribution>,
fragment_graph: CompleteStreamFragmentGraph,
cluster_info: StreamingClusterInfo,
}
Expand description
ActorGraphBuilder
builds the actor graph for the given complete fragment graph, based on the
current cluster info and the required parallelism.
Fields§
§distributions: HashMap<GlobalId<{ IdCategory::Fragment }>, Distribution>
The pre-scheduled distribution for each building fragment.
existing_distributions: HashMap<GlobalId<{ IdCategory::Fragment }>, Distribution>
The actual distribution for each existing fragment.
fragment_graph: CompleteStreamFragmentGraph
The complete fragment graph.
cluster_info: StreamingClusterInfo
The cluster info for creating a streaming job.
Implementations§
source§impl ActorGraphBuilder
impl ActorGraphBuilder
sourcepub fn new(
streaming_job_id: u32,
fragment_graph: CompleteStreamFragmentGraph,
cluster_info: StreamingClusterInfo,
default_parallelism: NonZeroUsize,
) -> MetaResult<Self>
pub fn new( streaming_job_id: u32, fragment_graph: CompleteStreamFragmentGraph, cluster_info: StreamingClusterInfo, default_parallelism: NonZeroUsize, ) -> MetaResult<Self>
Create a new actor graph builder with the given “complete” graph. Returns an error if the graph is failed to be scheduled.
sourcefn get_distribution(
&self,
fragment_id: GlobalId<{ IdCategory::Fragment }>,
) -> &Distribution
fn get_distribution( &self, fragment_id: GlobalId<{ IdCategory::Fragment }>, ) -> &Distribution
Get the distribution of the given fragment. Will look up the distribution map of both the building and existing fragments.
sourcefn build_locations(
&self,
actor_locations: BTreeMap<GlobalId<{ IdCategory::Actor }>, WorkerSlotId>,
) -> Locations
fn build_locations( &self, actor_locations: BTreeMap<GlobalId<{ IdCategory::Actor }>, WorkerSlotId>, ) -> Locations
Convert the actor location map to the Locations
struct.
sourcepub fn generate_graph(
self,
env: &MetaSrvEnv,
job: &StreamingJob,
expr_context: ExprContext,
) -> MetaResult<ActorGraphBuildResult>
pub fn generate_graph( self, env: &MetaSrvEnv, job: &StreamingJob, expr_context: ExprContext, ) -> MetaResult<ActorGraphBuildResult>
Build a stream graph by duplicating each fragment as parallel actors. Returns
ActorGraphBuildResult
that will be further used to build actors on the compute nodes.
sourcefn build_actor_graph(
&self,
id_gen: GlobalIdGen<{ IdCategory::Actor }>,
) -> MetaResult<ActorGraphBuildStateInner>
fn build_actor_graph( &self, id_gen: GlobalIdGen<{ IdCategory::Actor }>, ) -> MetaResult<ActorGraphBuildStateInner>
Build actor graph for each fragment, using topological order.
sourcefn build_actor_graph_fragment(
&self,
fragment_id: GlobalId<{ IdCategory::Fragment }>,
state: &mut ActorGraphBuildState,
) -> MetaResult<()>
fn build_actor_graph_fragment( &self, fragment_id: GlobalId<{ IdCategory::Fragment }>, state: &mut ActorGraphBuildState, ) -> MetaResult<()>
Build actor graph for a specific fragment.
Auto Trait Implementations§
impl Freeze for ActorGraphBuilder
impl RefUnwindSafe for ActorGraphBuilder
impl Send for ActorGraphBuilder
impl Sync for ActorGraphBuilder
impl Unpin for ActorGraphBuilder
impl UnwindSafe for ActorGraphBuilder
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