pub struct ActorGraphBuilder {
distributions: HashMap<GlobalId<{ IdCategory::Fragment }>, Distribution>,
existing_distributions: HashMap<GlobalId<{ IdCategory::Fragment }>, Distribution>,
fragment_graph: CompleteStreamFragmentGraph,
cluster_info: StreamingClusterInfo,
}Expand description
ActorGraphBuilder builds the actor graph for the given complete fragment graph, based on the
current cluster info and the required parallelism.
Fields§
§distributions: HashMap<GlobalId<{ IdCategory::Fragment }>, Distribution>The pre-scheduled distribution for each building fragment.
existing_distributions: HashMap<GlobalId<{ IdCategory::Fragment }>, Distribution>The actual distribution for each existing fragment.
fragment_graph: CompleteStreamFragmentGraphThe complete fragment graph.
cluster_info: StreamingClusterInfoThe cluster info for creating a streaming job.
Implementations§
Source§impl ActorGraphBuilder
impl ActorGraphBuilder
Sourcepub fn new(
streaming_job_id: u32,
resource_group: String,
fragment_graph: CompleteStreamFragmentGraph,
cluster_info: StreamingClusterInfo,
default_parallelism: NonZeroUsize,
) -> MetaResult<Self>
pub fn new( streaming_job_id: u32, resource_group: String, fragment_graph: CompleteStreamFragmentGraph, cluster_info: StreamingClusterInfo, default_parallelism: NonZeroUsize, ) -> MetaResult<Self>
Create a new actor graph builder with the given “complete” graph. Returns an error if the graph is failed to be scheduled.
Sourcefn get_distribution(
&self,
fragment_id: GlobalId<{ IdCategory::Fragment }>,
) -> &Distribution
fn get_distribution( &self, fragment_id: GlobalId<{ IdCategory::Fragment }>, ) -> &Distribution
Get the distribution of the given fragment. Will look up the distribution map of both the building and existing fragments.
Sourcefn build_locations(
&self,
actor_locations: BTreeMap<GlobalActorId, ActorAlignmentId>,
) -> Locations
fn build_locations( &self, actor_locations: BTreeMap<GlobalActorId, ActorAlignmentId>, ) -> Locations
Convert the actor location map to the Locations struct.
Sourcepub fn generate_graph(
self,
env: &MetaSrvEnv,
job: &StreamingJob,
expr_context: ExprContext,
) -> MetaResult<ActorGraphBuildResult>
pub fn generate_graph( self, env: &MetaSrvEnv, job: &StreamingJob, expr_context: ExprContext, ) -> MetaResult<ActorGraphBuildResult>
Build a stream graph by duplicating each fragment as parallel actors. Returns
ActorGraphBuildResult that will be further used to build actors on the compute nodes.
Sourcefn build_actor_graph(
&self,
id_gen: GlobalIdGen<GlobalActorId>,
) -> MetaResult<ActorGraphBuildStateInner>
fn build_actor_graph( &self, id_gen: GlobalIdGen<GlobalActorId>, ) -> MetaResult<ActorGraphBuildStateInner>
Build actor graph for each fragment, using topological order.
Sourcefn build_actor_graph_fragment(
&self,
fragment_id: GlobalId<{ IdCategory::Fragment }>,
state: &mut ActorGraphBuildState,
) -> MetaResult<()>
fn build_actor_graph_fragment( &self, fragment_id: GlobalId<{ IdCategory::Fragment }>, state: &mut ActorGraphBuildState, ) -> MetaResult<()>
Build actor graph for a specific fragment.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ActorGraphBuilder
impl RefUnwindSafe for ActorGraphBuilder
impl Send for ActorGraphBuilder
impl Sync for ActorGraphBuilder
impl Unpin for ActorGraphBuilder
impl UnwindSafe for ActorGraphBuilder
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